Video Games and Our Emotions

What honestly makes a good game? Is it a satisfying story? Possibly. Is it that it’s a blast to play with friends? Less likely if you don’t have friends, but the one thing that’s always made me finish a game is if I get emotionally attached to the story/characters and want to see how it ends. I just want to say now, there’ll be some spoilers in here. You’ve been warned.

Media nowadays is usually made to make the audience feel some emotion, it could be laughter, with shows like The Big Bang Theory, Friends and Black Books giving millions of fans around the world laughter. It could be anger or sadness, seen in more serious pieces of media and in some cases comedy shows like Scrubs and The Office. I’m not here to talk about TV Shows and emotions, that’s for another day, I’m interested to see how Video Games can change our emotional state while we play them.

Obviously, the biggest emotion that games can easily convey is sadness. They’re good at tugging our heart strings aren’t they? Most notably, the Walking Dead series has allowed us to become emotionally attached to some characters so fast that we genuinely feel like we’re there, with the characters and apart of the plot. Hell, when Lee dies at the end of Series 1 I cried like a little girl, I’ve played that game through three times now and every time it left a single tear in my eye.

Another game that’s a good example of sadness is Spec Ops the Line, an albeit bland shooter with a story so amazing it’s worth finishing. It turns out the character you were playing as imagined the whole 33rd Squad going crazy and killing everyone, and in the end either kills himself/is evacuated. But the sudden realisation of shock and guilt you feel after killing innocent people, destroying the water supplies of civilians and just straight up killing a cool guy in a radio tower is overwhelming. It’s mind blowing that media, including video games can do this to us.

One emotion we’ve probably all felt in any game is anger. Whether it’s from losing a match of Call of Duty, losing a race on Mario Kart DS or even something as simple as not finishing a level in time because of time limits or other mission specific requirements. Anyone who’s ever played a video game before will have at some point been angry, but that’s the way the game is. If you didn’t feel emotion when playing video games then I doubt you would actually play games at all would you? You want to feel invested and a way to do that is to make you feel emotionally involved with the characters, story or inflict negative emotions onto you when you lose a match or race.

I think the best emotion a game can possibly give us is happiness. It can be something as simple as finishing a game, watching the end credits roll and feeling like a badass, or seeing two characters re-united. Portal 2, one of the best games I’ve played in a long time thanks to the humour of it all and Stephen Merchant made me feel so happy and accomplished when I finished that game for the first time.

An emotion I’ve ran across in a few games is relief. For example relief a character has survived, or relief I’ve finished the mission in time. Nothing was better than the relief I felt after finishing King Kong and other awful games, because I’m relieved to know that I never have to play them again. Tense moments in games are obvious examples too, making you scared or frightened as to what might happen to your character, like on the Walking Dead when Lee gets his leg stuck in a staircase and you’re fighting off zombies while simultaneously pulling your leg up.

Fear is another one, often felt in horror games like Amnesia: The Dark Descent, Slender and Disney Pixar: Cars. Sometimes games take the easy route to scare you and just throw in a few jumpscares here and there to scare you and increase your heart rate.

But the big question I’ve been avoiding for the past 600 words is why developers do this. Quite simply put, you wouldn’t play a game if you felt no emotion to it at all, of course if you’re emotionally dead on the inside then feel free to play whatever game you like.

Achievement Unlocked! – Peter Jackson’s King Kong The Official Game of the Movie

Platform: Xbox 360
Time to Complete: 3 – 6 Hours
Gamerscore Available: 1000G
Gamerscore Achievable: 1000G

That is literally the only image I can find that is logo related, it’ll have to do. It’s probably a warning to how bad the game is, but it doesn’t matter, lets get on with it.

King Kong the game is a movie tie in game (as I’m hoping you’ve guessed by now), it’s regarded as one of the easiest 1000G games, and for good reason. All you have to do is finish the game, you get 100G ever 3 – 7 chapters and the chapters are only about 5 minutes long.

But, to make it easier for you all, you can use cheats. The cheats have no effect on achievements, you can use as little or as many cheats as you like with no penalty for doing so. Obviously you’re wanting the cheats aren’t you, well here they are:

Unlimited Ammo: KK 999 mun
Invincibility: 8wonder
Shotgun: KKsh0tgum
Unlimited Spears: lance 1nf
Machine GunL KKcapone
Revolver; KKtigun
Sniper Rifle: KKsn1per

To enter these cheat codes, head into the game and hit the pause button. Hold down RT, LT, RB and LB and enter the following sequence:

Up, Y, X, Down, Down, Y, Y.

Once that’s entered, the cheat menu will appear at the bottom of the menu list.

You may think that’s it, all fine and dandy. The game added puzzles to make it more annoying. I use the term puzzles loosely too, wherein you find a stick and put it into a larger stick to use as a lever so you can open a gate, or set fire to some bushes with, you guessed it, fire. If it wasn’t for the puzzles then you could finish this game in an hour or so, I’ll stick a link to a walkthrough of the game here, which will make it a lot easier and make you get through the game much quicker.

Honestly, the game is so bad it’s funny in places, I don’t want to spoil any of it, but the game does have it’s fair share of annoying parts too. It’s a game that wont take you very long at all to get 1000G on, it’ll look nice on your Gamercard to have another 1000/1000 game too, always a benefit.

Gamepad: Can we trust Activison with microtransactions in Destiny?

So yeah, Bungie announced that microtransactions are coming to Destiny, however for the moment this only covers emotes and dances. Starting October 13th Tess Everis will return to the Tower once again, only this time her inventory will consist of items that are purchasable with Silver – the new Hard currency in the game. Now, Hard currency is a QA (Quality Assurance/aka Game Testing) term used to describe a form of currency that is unobtainable through any other means than real money. Glimmer or Legendary Marks for example, are Soft currency, because they can be obtained by simple playing the game, but that’s not really the point I’m trying to make. The real question is: Do microtransactions have a place in Destiny? I think they really don’t. With the way Destiny works, having to pay for things as little as dancing or having a different wave emote is unnecessary, but I wouldn’t have a problem with it. Bungie also announced that they would give out some Silver to active players as a one-time thing, so that’s pretty nice too.

What bothers me and many other Destiny players however, is the lingering fear, that this may be a stepping stone to something worse, due to the simple fact that Activision is the one calling the shots around here, and they don’t have a very good track record when it comes to DLC. Simply look at Advanced Warfare. The game isn’t P2W by any stretch of the imagination, but in order to get comestic items or skins or whatnot, you need to open Advanced Supply Drops (I swear that word is everywhere in that game), and a lot of the times the most overpowered weapons come straight from those packages. If you look closely at Activison’s marketing plan for Call of Duty, you’ll notice that every new CoD has a very short lifespan of about a year and a half during which they announce seasonal DLC. And even the Collector’s and Legendary editions for The Taken King caused quite a stir when they were announced.

With all that evidence you can’t help but be afraid that this may become a slippery slope and it starts with emotes, but ends with exotics and materials, because from an outside perspective it seems like they’re testing to see the response of the players and whether or not it would bring money, or prove to be solid base for more audacious additions like 3 exotic engrams for 9.99$. After all every company’s main interest is always financial and I’m not scolding them for that. As long as they keep the P2W stuff out I’m fine with them even adding shaders or emblems, but only if they find a way to balance their act and not turn in into a cash-cow.

There is however, a rumor that is even more interesting than speculating whether or not Activision plans to make Destiny P2W. You probably remember the “Evil Traveler” theory that leaked after the game released. There was another leak a few months ago, by a guy on Reddit who claimed that he has information on that future of the franchise, and many of his predictions actually turned out to be true, including his claim that limited microtransactions are entering the game. Because of that many people are re-reading the original information in order to get a better understanding of the situation. According to said user Bungie and Activison plan to make the game semi-free, utilizing the sales made from emotes and dances to fuel production and making all future updates free for the next few months, until the alleged release of Destiny 2 in fall 2016, which would be the primary competition for Mass Effect Andromeda, which comes out around the same time. We’ve seen this model with games before. The Elder Scrolls Online uses the same system, where you buy the game once and choose to subscribe if you wish to do so, but all of the content is there for you to enjoy. League of Legends and Smite are free, but if you want characters and skins fast you can buy them, and it wouldn’t affect your gameplay. The thing is that I doubt Bungie will actually go through with such a big decision. In order for the in-game shop to fulfill the needs of the ever so growing development costs, they would have to make a ‘heavier’ in-game shop with a lot more than just emotes or dances, and also free DLC isn’t really Activison’s thing. However if they are hellbent on doing this than it means certain doom, largely because of the aforementioned development costs. If they decide to make a bigger in-game shop for items, sooner of later we’ll see ”100 Strange Coins, 40 Motes of Light, 10 Exotic Engrams Bundle” all over the place.

For the moment we can only sit around and wait to see how Tess Everis and ”The trading company” work out, and whether or not Activison expands the in-game shop. We can only be hopeful that they choose not to indulge in foul P2W activity. I’m fine with paying for expansions, after all it costs money to support a development team and see a return of investments, but only as long as they put actual work into it and don’t half-ass it *cough* Prison of Elders *cough*.

Review: NBA 2K16 for PlayStation 3

Throughout my life I’ve always been a basketball fan. It’s a love affair that started when I was young and playing ball with friends everyday after school and eventually on real teams. At some point, though, I stopped paying attention to basketball, really only giving it any attention during March Madness each year. This year, though, I decided I missed the game, and want to really follow the NBA because to me it’s one of the most entertaining sports both on the court and off. Sports games have always been a great way to keep up with who is on what team when I’ve been out of the loop and helps me get back up to speed on the sport in some ways.

I played 2K16 on a PS3, which differs greatly from the current gen version. Firstly, it doesn’t include the new Spike Lee story for MyCareer is absent, which is a good thing from what I’ve seen of it. Other game modes are absent as well but all of the important things are there as well. I’ve spent a considerable amount of time in every game mode available and I can definitely say this is the most fun I’ve had in a sports game in quite some time.

Gameplay on the court is fantastic. For a long time now, NBA 2K has been the best playing sports game to me personally, and this year doesn’t change. Gameplay is easy to pickup, and very difficult to master. The right stick can be used to perform very precise moves that really make it feel like performing an impressive move compared to just hitting a button and watching an animation. In fact, there is really no time when the player is locked into an animation and doesn’t have control like in many other great sports games (looking at you MLB: The Show). The AI feels like a real team, performing smart plays and properly adapting to pretty much any situation. In fact, I think I enjoy playing against the AI more than another human player.

Franchise/association modes have always been the main attraction to me in sports games as I love being able to control every aspect of a team and not be confined to a single role during gameplay. NBA 2K16 does not disappoint. The Association game mode is fantastic as always. Having a good team feels good, and there are real moves that can be made to help out lesser teams to really build up the franchise even if it takes a season or two. Commentators do a good job of really sounding like people who are watching the game, and not just piling on repetitive cookie cutter comments like many games.

Even though I rarely enjoy career modes (aka create a player and play as him), I actually find it the most engaging mode in 2K16. On the floor, playing is fun and kept interesting by a “teammate” rating that constantly updates on screen as you perform actions on the court. The use of fake social media, press conferences and meetings with the GM make it really feel like a career and not just controlling one guy instead of a whole team like most other games’ career mode. Even as a bench player the game does a great job of making the player feel like they are filling an important role on the team.

Online, as always, was broken at release because the 2K servers are never able to handle the load on release day. Now that things have calmed down though, online works fine and is fun. The main attraction to online gameplay is MyTeam, a mode that is trying to recreate the success EA Sports games have found with their Ultimate Team mode. MyTeam doesn’t feel as refined as Ultimate Team, though. Building a team feels like a chore simply due to how long one has to play with a terrible team before building anything resembling a real team. Sadly, this is probably on purpose because one can simply buy virtual currency in NBA 2K16 via micro-transactions. Other online modes are fun, though, especially when playing against someone who knows what they’re doing. The problem is, of course, finding those people, because otherwise you might want to just thrown your controller at the screen while playing someone who things it’s NBA JAM in an arcade.

NBA 2K16 has helped me rekindle my love for basketball simply from how well every aspect is handled. Even the soundtrack is great and probably in my all time top 5 favorite soundtracks. I can only hope the upcoming NBA season will be as captivating as the virtual one has been. Go Clippers!


Ewan Rants: Was The Hype for GTA V PC Worth It?

Right, GTA V has been out for a good year or so now on consoles, but it isn’t a real game until it’s out on PC, so say the PC Master Race. Now, I’m not picking sides, I play consoles and PC, they both have their benefits and downfalls, but was this hype really worth it? No, is the short answer, I’ll try and explain as best I can, but in short, it’s just the PC Master Race flinging their shit because of a Grand Theft Auto game that to be honest, was just an OK game, nothing more.

Right, let’s look at this from a console gamers standpoint first. You’ve just found out that GTA V is being released soon, when it is released, you purchase it and spend many weeks enjoying it, then updates are continuously released when your fun runs dry which adds new entertainment and challenges to do. The PC release is announced along with heists, rejoice, heist mode and the PC gamers will also enjoy this fairly fun game!

Heists and the PC release are pushed back, multiple times, everyone throws their opinions into a mesh pit of nobody caring, then heists are released, while the PC release is pushed back. Obviously, this is going to create some backlash, I mean, the game has been out well over a year, it’s an OK game, but nothing to go crazy over.

I should just mention quickly, I love Rockstar and their games, just GTA V wasn’t for me, I do occasionally play it with friends, but it’s not my first choice for an evening of entertainment, that belongs to blitzing through Halo: The Master Chief Collection

So, what’s the problem? When GTA V was finally released for PC, most people, or most of my PC gaming friends went absolutely apeshit. They were saying it’s the holy grail of gaming, however half of them couldn’t launch the game because it refused to do so. When I confronted them with a tiny bit of trolling, by sending them this which seemed to make them get rather annoyed to say the least. Needless to say I was told to shut up because “the console releases had problems”, to which I replied that the console releases were a year prior and the console players have had the game for over a year to enjoy. Now I’m not beating on Rockstar here, it’s very difficult to make a game, let alone port it over to next gen consoles and PC, I’m not trying to beat up Rockstar here like I stated previously.

Long story short, some of my PC gamer friends threw a fit of rage when I sent them Titanic flute music and explained that the console gamers had been enjoying the game for roughly a year.

Also the first person is naff.

But I’m here to answer that question, was it worth the hype? To be honest, no, it wasn’t. When GTA V was released on PC, multiple people were excited, followed by angered, followed by dissapointment, a lot of people couldn’t actually play the game, followed by people realising they could’ve just bought GTA IV and the DLC for a much cheaper price.

When will people learn?

grand theft auto animated GIF

Is It Worth Watching: Futurama

I just started binge watching a load of shows all at once, so why not make some use out of all my watching of three seasons a day and make a post about it. I’ve got a load of TV Shows and movies to watch through, so why not. We’ll kick things off with Futurama. Now I must admit, I’m a lot better at game reviews than I am with TV show and movie reviews, however as time goes on it’ll get better and we’ll enjoy it all the more. This is a TV show with 7 seasons, so instead of analysing the show as a whole, I thought I’d analyse each season individually.

Season 1 – 13 Episodes

Season 1 gave us such classic episodes such as I, Roomate, Space Pilot 3000 and My Three Suns. This season does a great job of introducing us to our main characters which consists of Phillip J. Fry, Turanga Leela, Bender, Professor Farnsworth, Amy Wong, Hermes Conrad and everyone’s favourite Dr. Zoidberg. The first season definitely has a strong lineup of episodes with no horrendously awful episodes to be seen.

Best Episode: Fry and the Slurm Factory

Basically mocking “Willy Wonka and the Chocolate Factory” this episode is full of laughs, music and introduced the fan favourite “Slurms McKenzie”. Fry, Bender, Leela and the gang find themselves at a factory which is extremely resemblant of the classic film “Willy Wonka and the Chocolate Factory” (Which is a fantastic film) along with the “Grunka Lunkas” (The equivalent of Oompa Loompas) and all along with snippets of song, comedic gestures and nods to the original film the episode is based on.

Worst Episode: A Fishful of Dollars

The whole episode consists of Fry looking for Anchovies, then sticking them on a pizza because anchovies died out, definitely not the strongest episode in the series, but still has it’s fair few laughs even if the plot is a little fishy. See what I did there? Huh? HUH? HUH? DID YOU SEE WHAT I DID THERE?

Season 2 – 19 Episodes

Season 2 was 6 episodes longer than the first season, which is always nice. The more Futurama the better, this season did a fantastic job of making us love our main characters even more than we already did. It even introduced some new, recurring characters that have been our favourites ever since, most notably President Nixon and Robot Santa.

Best Episode: How Herme’s Requisitioned his Groove Back/The Cryonic Woman

I didn’t honestly know which episode to pick for this one, I like “How Herme’s Requisitioned his Groove Back” because it showed us some depth to one of the other Planet Express members, who at this point hadn’t had a large story arch like this one. I also picked “The Cryonic Woman” because it show’s what happens when Fry’s ex-girlfriend comes to the future and how their relationship has an affect on the rest of the Planet Express crew.

Worst Episode: The Honking

Honestly, the reason for me not liking this episode is because it’s that overdone. We’ve seen the original piece of work being Werewolf transformations and car related shenanigans in all manner of shows, movies, books and such. Futurama really didn’t hit the nail on the head with this one either, which is a shame because it could’ve been done fairly well.

Season 3 – 21 Episodes

Season 3, it made us laugh, cry and get emotionally attached to a plant that Fry was trying to find. It gave us a lot more information about Fry’s past, Bender gets a boost in plot points and it also gave us plot points to revolve around Farnsworth’s and Herme’s kids…
This episode was great because it was one of the episodes to show how the Planet Express crew have had accidental impacts on history, being sent back to Roswell, Zoidberg is captured and is deemed an alien while everyone else has to fix the ship, also some very interesting things happen to Fry…
Bleh, this episode is strange. In it, Zapp, Kiff, Amy and Leela all end up on some island where there’s women who only want “snu-snu”, Bender and Fry are there, then there’s a giant computer? I don’t know, this episode was really messy in turn with no real direction of plot.
Season 4 – 18 Episodes
The one with the dead dog. This series is probably the most critically acclaimed amongst fans and for good reason, a plethora of good episodes to choose from. The characters are given some great backstory’s and episodes as well which is always good.
Well, that was expected really wasn’t it? Seymour and all that, it made me cry and was certainly one of the best episodes just for the ending scene alone. Three Hundred Big Boys is an interesting one, everyone get’s $300. Fry buys 100 coffee’s, it is amazingly funny seeing how Fry slowly turns into a maniacal freak solely devoted to coffee and after that final coffee, just wow, I think I might try it.

Worst Episode: Bend Her

Bender becomes a woman. I, I don’t think I need to say anything else, so I wont, this is the end of the sentence.

This is the first time the show got cancelled, but don’t worry, we still have 3 more seasons to go through.

Season 5 – 4 Movies

When Futurama was initially cancelled, Cartoon Network bought the rights to it and put the episodes on their Adult Swim channel, which boosted sales by, a lot. When the contract ran out, FOX bought back Futurama and they started to make new episodes of the show, to boot up the series again, they made 4 movies, released straight to DVD, you can probably split each movie into 4 episodes each. I watched all four of these movies in a day. So, unlike the previous four, I don’t want to spilt these into Best Episode/Worst Episode, or even best movie for that matter.
Why? Because they were all equally as boring, I’m not saying they were bad, but I think this is when I realised that Futurama was not gonna be the same as the previous four seasons. Don’t get me wrong, the movies were funny, but they just weren’t as good as what had previously been delivered. I think the one I liked the most was Bender’s Big Score, it was funny, made the whole storyline confusingly awkward, yet believable.
The worst one, Into The Wild Green Yonder was just boring. That’s really all I have to say on the matter, it was boring. However if you like cool music, then watch Bender’s Game, the credit sequence has some great music. That leaves the other one, the Beast with a Billion Backs, that was OK, I’ve seen it before quite a lot so it was boring to watch it again, however funny it was.
Season 6 – 26 Episodes

So this is the series reboot after the four movies, that’s all I’ve really got to say about that. This series is OK, not the best start up to the reboot of a show that got cancelled but it’ll do.

Best Episode: Attack of the Killer App

I’m not sure why I liked this episode so much, maybe it’s because of the mad craze that we call Twitter, this episode took the mick and turned everyone into mindless zombies that bought new phones, just like Apple have done. It also features the infamous “Shut up and take my money” meme.

Worst Episode: The Duh-Vinci Code

So Leonardo da Vinci’s secret invention was found in his old beard. We’re off to a great start aren’t we? Then all of Leonardo’s inventions fit together to make a spaceship and they fly off to his home planet…I’m pretty sure somebody got fired over this episode. I’m hoping so…

Season 7 – 26 Episodes
The last season of Futurama was extremely disappointing, there was a plethora of poor quality episodes that just had a stupid idea to revolve around or they just weren’t funny.
Murder on the Planet Express was actually really cool, left Bender and Fry cold blooded killers when an evil space alien that can shapeshift comes aboard the ship and starts eating everyone when they’re on a team building exercise. I definitely enjoyed Stench and Stenchibility as well, it gave Zoidberg a nice plot point that, actually was pretty well delivered. Meanwhile was the final episode in the series, so it had to be good, which it was, so I’m not going to even think about spoiling that one.
Worst Episode: The Rest of Season 7
Yeah, I didn’t have any strong feelings for the rest of the episodes, they’re not worth talking about to be honest, the Zoidberg eating money at the casino episode was pretty good but other than that, nothing worth it.
But it all comes down to one question doesn’t it?
Is it worth watching?
Of course it is you fool, why would I have stuck with it for seven seasons if it wasn’t worth watching? Stop what you’re doing and go and watch it, right now.

Ewan’s Rants: The Five Nights at Freddy’s Game Series

I  want to talk to you all about a very popular game series that I have never played and don’t plan on playing or reviewing, just doing one article on it, which is this. I cannot stress this enough, these are my OPINIONS. If I offend anyone then, well, I’m not too fussed, you’re probably one of those die hard fans, if you can’t establish opinion from fact then please, there’s the door, uhm, somewhere. This is gonna be me ranting on about a whole load of kerfuffle and garbage for a while, so don’t mind me.

Five Nights at Freddies is extremely popular. I’ve seen people review this game on Steam, well, give their opinions, a lot of them saying that it’s the greatest horror game they’ve played, it’s a giant jumpscare that made them shit themselves.

Unfortunately, that is what the game is, one big jumpscare, that is all. A “strategy” game revolving around a huge jumpscare is what makes up this game. I can comandeer the first instalment of the series, it was a step in the right direction and a new breath on the horror genre, with your character helpless, with only some Fallout-esq doors to save him. The second one, while yes, did add new things, was basically the same concept, with the safety of your doors taken away, replacing the game’s already functioning horror element with a new, more gimmick-y one. Stick on the mask and hide from the monsters, wind up the jukebox to keep the birthday surprise away.

While yes, I do think that both the first two games were fun in their own respects, the third one delivered nothing new to the table. Before I talk about that, I want to mention the release date schedule, while the games are good, I have a feeling that halfway through the first game, the developer realised this was a good cash cow, ripe for the milking, and began developing an intricate plot to what could’ve been a very simple game. I’m not saying adding a rich story to your game is bad, but he left so many plot and loop holes that it left the player hungry for more. Which, in essence, is a good thing, but this was a blatant cash grab, and with the announcement of a fourth installment and a MOVIE, it’s definitely been taken too far.

No, I haven’t played any of the games, I wont play them either, I don’t like horror games, not my genre of choice to peruse. However, I do see the appeal of a jump scare, shit your pants game. As for the sequel, it was a push, then the announcement of a sequel to the sequel a mere few months later and you’re starting to make Call of Duty games look like a rare occasion that comes around once every ten years, and when it does we should break out the emergency party poppers, buy a cake and set it on fire, offering it to our overlords so that they release more mediocre shooters. But I digress, is it a functioning and well made game? Yes. It’s fairly easy to copy a majority of code and stick it onto another game, slap a “3” at the end and say it’s new content, but that doesn’t take away from the fact that the second, third, fourth and movie isn’t necessary.

What could’ve been a fairly respectable franchise has turned into EA’s money making dreams, a finite source, but there are more than enough fans of the franchise to hype up the next installments that they make more money each time one comes out, which is a shame overall, because there’s a lot of other games out there. When seeing some people’s strange”devotion” to the series, it’s oddly disturbing to sometimes find yourself on a forum or Reddit or other media websites to voice your opinion on the game, only to be ripped to pieces by die hard fans.

I don’t have anything against the fan base, obviously the vast majority of them are lovely people, but those few that give the fanbase a bad rep are just repulsive enough to give the community itself a bad rep. Believe me when I say this Scott Cawthon, the creator of the series is a damned genius for leaping on this genre and unique idea when he did. However from the perspective of a non-fan, it’s fairly obvious that the cash cow has been milked, and there’s still a lot to go around. Of course, for the fans of the game, this is an enjoyable and fun experience for many of the consumers, but I think Ben “Yahtzee” Croshaw put it best in his review of the game.

“But in horror games, jump-scares are more something I grudgingly tolerate more than something I want. They’re to horror what a fart joke is to comedy.”

Very true, a horror game should be more than a giant jump-scare, which Five Night’s at Freddy’s. You know what FNAF is an anagram for? NAFF. Like the sequels to the game series and what the movie will be. The second point there, a fart joke to comedy, very true, they’ve been so overdone that it’s difficult to make them scary, but Cawthon has made it work, almost too well to be quite honest and what has amassed from that is a hype train so big it’s ruined other non-fan’s or newcomers enjoyment, it’s like Frozen, it may have been good, but it’s that over-hyped and loved that it just wont die and a sequel is being made, such is the same of FNAF.

However, the app they’re bringing out looks scary as hell, all aboard the hype train!