Max Payne 3: A Pain Free Review


This was like Baghdad with g-strings.”

The cynical but humorous alcoholic hero Max Payne is back in action after 9 years of waiting.  With Rockstar’s ”biggest and boldest marketing effort thus far,” standards and hopes were high for the game. After  multiple release delays since 2009, the wait has well paid off.

Max Payne 3 is a third person shooter with a large emphasis on cinematic and film noire elements. The series after all, is credited with being the pioneer of “bullet time.” The developer Rockstar, is known for notable titles such as the Grand Theft Auto series, Red Dead series, and L.A Noire. True to form, Rockstar delivered an incredible title.

Display: The game’s cinematics are rendered from the actual gameplay engine, making the transition between gameplay and cinematic seamless. Being that the game is cut scene heavy, the style of the cinematics is not a strain on the player.

The in house developed RAGE engine is absolutely gorgeous, and complements the cinematics extremely well. Characters are completely realistic with normal looking facial and body movements. In fact, Rockstar used motion capture technology on the voice actor for Max Payne, James McCaffery to make him look the most realistic. Action sequences are fluid, and bullet time makes each gunshot and wound look pretty epic. My only criticism of the graphics would be the environments.  Despite the themed variety, all of them appear quite generic and foreboding. At least the environments match Max’s generally poor disposition.

Storyline: The point of the game. Max Payne 3 puts a massive emphasis on storyline when compared to most other shooters to date. The main character is frequently making internal monologues, and long cut scenes to show his drug addled sufferings and problems. The plot itself is enticing with many turns and twists. One really gets a feel for the main character and the other characters he encounters. Again, this is the film noire style of the game showing itself in prime.

Rockstar’s co-founder and president Sam Houser said of Max Payne  ”This is Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever.” This is certainly true in the actual game. He is a dynamic, believable, sympathetic but sometimes overbearing character. In the era of AAA blockbuster first person shooters and broad audience titles, it is refreshing to see an actually good character as part of a game. Max Payne can get on ones nerves after a while though.

Without spoiling the plot however, I will make mention there is one major plot hole that hurts the story to a marginal degree. In fact, it’s so large that Ben Croshaw (known as Yahtzee from his Zero Puncuation series) says that “one could drive a glacier through it.” If you’ve gotten at least halfway through the game, you will know exactly what I am talking about.

Gameplay: The game is a third person shooter with emphasis on use of cover and bullet time. Bullet time is where the player executes a slow motion action (such as diving or rolling) in order to gain a slight advantage over his foes…and look totally badass while doing it. At first glance, the idea of bullet time would seem either overpowered or too much like a quicktime event. In Max Payne 3, it is in fact neither. Bullet time has a very limited use time, and if you don’t execute it correctly, you can easily find yourself dead. It takes skill and timing to maximize kills using this mechanic.

The weapons doing the shooting in this third person shooter, known as guns seemed disappointing to me. Choices are essentially limited to assault rifle, shotgun, pistol or dual wield pistols. Even though there were apparently numerous different guns, they all felt generic and basically the same to me.

The singleplayer campaign does get progressively difficult as it moves on. A few mini boss fights appear in the form of a helmeted mercenary wielding a seemingly infinite ammo machine gun. Mainly though, the firefights just become more complex and filled with more enemies to kill.

Bottom Line: A top-notch quality title that is one of the few currently on the market that I would say is worth the $60 price tag. If you can endure some of Max’s more annoying moments, and find your own reconciliation with the plot hole, I promise you will enjoy this title. I have not played such a quality third person shooter since Deus Ex: Human Revolution. The game is a rare modern example of how a big blockbuster title and franchise can be made with high quality.

“When had I ever needed to invite trouble in? It always found me, no matter where I hid.”

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Lets Hope They Do Have Blasters: Star Wars 1313 Announced


E3 is the time for games industry titans to flex their muscle, for indie developers to make a name for themselves, and for new information on games to be released. In this instance however, an entire game was announced by LucasArts at E3. Meet Star Wars: 1313.

Setting: The game is to be set on the famous planet-city Coruscant. You are to take on the role of bounty hunter tracking down targets in the depth of Coruscant, and uncovering the truth about a corporate criminal conspiracy. The time period of the game is between the two movie trilogies. Regarding the title, 1313 refers to Courscant’s over 5000 levels, 1313 being located in the seedy underworld. Darker themes surprisingly dominate the game rather than the more typically campy or dramatic feel of Star Wars games. It seems to be an entirely new direction for the Star Wars franchise in general.

Based on the lackluster showing of the Force Unleashed games, my first reaction to 1313 was skepticism. After viewing some gameplay trailers however, I am extremely excited for the title to be released.

Gameplay: 1313′s gameplay mechanics are third person shooter Star Wars- meets Uncharted-meets Deus Ex. So far, a cover system and cinematic quality platforming are present in the game. It does not seem like a typical third person shooter at all after watching gameplay footage. The graphics are gorgeous, and cutscenes are rendered from the actual game engine. 1313 is the first internally developed LucasArts game in a while, possibly since the Jedi Knight trilogy.

Bottom Line: Certainly, high expectations are to be had for Star Wars: 1313. The storyline is a new direction, and the gameplay elements are unique as well. Lets hope they do have blasters for us to dodge and vault from in this beautiful Star Wars title. As Anthony Gallegos from IGN puts it, “Star Wars: 1313 has all the potential to be the best video game the franchise has seen in years.”

No Comrades Here: Metro Last Light Preview


 

 

 

 

 

 

 

The words “short film” usually bring to mind  images of tiny, obscure movie theaters, random movie festivals or special feature discs. The short film I am speaking about however, is  one made for the sequal to the cult classic Metro: 2033.

Metro: Last Light is a post-apocolypic and survival horror first person shooter set in the aftermath of a nuked Soviet  city (presumably Moscow). The 4 minute short film made as a teaser trailer for the game apparently shows how the main character came to survive the bombing. The short film is live acted and is set 20 years befor the events of the game. The film really sets the grim mood of the game, and only shows a breif amount of game footage at the end, showing the protagonist standing alone amongst the ruins. The actual game footage is visually pleasing.

The gameplay of Metro: Last Light is being marketed as “survival horror” and “post apocalyptic.” It will be a first person shooter where the player gets to use a wide variety of D.I.Y hand made weapons. The main character will then use a combination of stealth and skill to kill both mutant and human enemies in the darkness of the Metro. Realistic physics and lighting are to be expected in Metro: Last Light. Also, a multiplayer feature is being developed for the game. An article on Kotaku titled “Three Important Notes About Metro: Last Light” by Stephen Totilo gives a good summary of why this game is worth paying close attention to.

“1.) This is not a Western post-Apocalypse. It’s a post-Soviet one, with a mix of realism, mysticism and folklore… ghosts, demons and gritty drama.”

“2.) One of the game’s developers says: “Our bid is to combat shooter fatigue…[to fight] against the sense that single-player is just a shooting gallery.”

“3.) And he also says, “I’d love to say enjoy the demo but frankly I hope it gives you nightmares.”

With live acted short films rarely being made as video game trailers, I am  actually quite excited to see how Metro: Last Light will turn out.

The game is slated for release Q1 of 2013.

Diablo III: A Comprehensive Review

diablo

Most of the time when one tells you to “go to hell,” its not considered to be the nicest thing to hear. In this instance however, I would not only tell all of you to go to hell, but that you must go to hell.

The Diablo franchise is one of the biggest fantasy RPG franchises out there rivaled only by The Elder Scrolls Series. The last title, Diablo II was a massive success and really set the bar high for the sequal Diablo III. So did Diablo III hit the mark?

Definitely. Not only did the title live up to the spirit of its predecessor, it exceeded it in many ways. The visuals are excellent, the action amazing, and the overall presentation of the game is exquisite.

Storyline: 

With a significant back-story to work on, Diablo III throws in to the world of Sanctuary, and again centers around the unlucky town of Tristram. The game starts out with a “fallen star” that lands square on the cathedral of Tristam. The character you play comes to investigate the strange object. Without revealing plot details I can tell you this: I found the story line good, but slightly disappointing and convoluted.

If you don’t know anything about the back-story to the Diablo series at all, I would highly recommend doing some reading before playing. It is hard to catch up on all the different “Lords of Hell,” Angels and others. That being said, I still found the story to be not as good as it really could of been. It wasn’t predictable but the plot twists weren’t as surprising as I thought they would be. Also, it didn’t vary much from the “kill this evil lord dude in this location.” Great story-line but could have been handled a lot better.

Visuals:

The visuals are excellent for a third person RPG with an isometric viewpoint. The interaction with the environment is a nice addition, and your characters look awesome as they acquire gear and levels. Ability graphics are extremely well made. When I drop a meteor on a demon’s head, it really looks like a huge sphere of fire and brimstone is raining death upon the land. Blizzard’s in-house graphics engine does justice to Diablo III. The enviroments have a great appearnce as well.

The game’s four acts take you from haunted countryside, to desert, to castle under siege and a trip to hell, to heaven itself. The monsters and feel of each act is definitely distinctive. When I am in the Hell part of Act 3, i feel like i’m in hell. The same applies to all of the other environments as well. An epic feel accompanies the areas of the game especially Heaven and Hell.

Overall, I would say the visuals of Diablo III are excellent. Most people criticise the game for its similar look and feel to Diablo II, but that’s the point. Blizzard obviously would never diverge from the model of isometric hack-and-slash. To ask anything else from them would ruin the franchise outright.

Gameplay:

Diablo III stayed true to being a hack-and-slash RPG. Much left mouse button mashing is to be had while playing this game. Diablo III includes 5 distinct classes just like Diablo II but with some key differences.

Firstly, each class in Diablo III has a unique resource instead of the traditional mana. For example, The Barbarian uses fury which is generated in combat and degenerates over time if not used.

More importantly, the traditional skill trees have been removed in favor of skill runes. A skill rune is a specific modifier on an ability. The wizard for example can modify his/her magic missile to slow enemies or hit multiple enemies. It sounds like the options for unique builds has been lessened by the introduction of skill runes but the opposite could not be truer. Each skill has 5 distinct skill runes and each class has a few dozen abilities. The possibilities here are endless. The swapping of skill runes is a breeze as opposed to the old system having to reset entire skill trees. The abilities themselves are incredibly varied as well.

Speaking on difficulty, it widely varies act to act. Act 1 is a breeze, Act 2 is the hardest in my opinion, and in Acts 3 and 4, you feel like an unstoppable badass. When you beat the game first time around it doesn’t just end there as well. You will be around level 30 the first time you beat the game. You can beat it three more times on three more successively difficult modes, Nightmare, Hell and Inferno. The four difficulties greatly increases the replayability of the game. The encounters get more complex as well.

Each game map is randomly generated with random mini bosses (monsters with yellow or purple names), dungeons and mini quests. Each play through feels pretty different from the next but you get a sense of been there done that after a while. Evem singleplayer and multiplayer aspects are totally unique as well.

In Diablo III Bizzard has opted for a holistic approach to the expierences of single and multi player. The constant online connection requirement allows for anyone who is anyone to instantly jump into my solo campaign and help me if I am stuck on a certain part. Most people criticize this aspect of the release but I think its genius, and its great for the player in the long run.

Conclusion: 

Diablo III is an amazing gaming experience loaded with intense action, an interesting storyline, and a classic hack and slash feel while still being modern and up to date. Go to hell. I guarantee you will not regret the experience.